Revival Swarm
Spell Normal

Revival Swarm

  • Archetype:
  • Battlewasp

  • View:
  • 3626




Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 5, 2026
52± 6/ 100
Power Score
Intrinsic 52
Deck 55

Revival Swarm — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 55 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Resilience/Protection, Archetype Support

Why it scores here

Revival Swarm is a specialized archetype tool that recycles Battlewasp bodies from the GY and grants temporary indestructibility to Insect monsters. It scores in the mid-50s because it reliably extends plays in Insect-focused decks (proven by 96.8% partner overlap with Battlewasp core cards) but lacks independent combo power, opponent interaction, or board disruption—it is entirely reactive recovery and self-protection. The card's high deckbuilding efficiency (72) reflects its clean integration into Battlewasp and Beetrooper lists, while its low effect interaction (15) and near-zero material utility (8) reflect that it neither interacts with the opponent nor converts to other material types. Without combo evidence, the recursion power is estimated from text; the card fits well into existing synergies but does not drive them.

Axis scores

Axis Score Evidence
Accessibility 58 Revival Swarm requires a Battlewasp in the GY before activation, limiting early-game live status, though 31 decks run 1.81 copies on average, proving routine inclusion in Insect archetypes (observed).
Combo & Conversion 52 The card brings back one Battlewasp and may enable 1–2 additional summons via the recycled monster's effects, but no combo evidence exists to confirm power; conversion is inferred as one-body extension from text (inferred).
Resource Economy 52 Activating the primary effect breaks roughly even (−1 card played, +1 summon resolved), while the secondary effect (banish from GY) is a net-neutral resource trade; overall refueling without card-advantage generation (inferred).
Effect & Interaction 15 Revival Swarm has no opponent interaction—it neither negates, removes, banishes, nor disrupts opponent plays; it is purely self-protection and recursion (verified).
Material Utility 8 As a Spell Card, Revival Swarm cannot serve as monster material (Synchro/Fusion/Xyz/Link) and has no relevance to Battlewasp's mechanics; essentially zero material value even when blanked (verified).
Resilience & Flexibility 55 The card lives in the GY after resolution and activates lazily on turn 2+; the 1-turn protection effect provides a modest shield but expires quickly, and decks run 1.81 avg copies for redundancy, suggesting moderate structural backup (observed).
Deck-Building Efficiency 72 Revival Swarm does not lock the player into a summon type or ED space, and 72 copies across 31 decks (distribution: 1×13, 2×11, 3×7) show it integrates cleanly into Battlewasp and Beetrooper lists as a non-free-roll but non-restrictive support card (observed).

Calculation

Weight profile: Recovery/Recursion primary role (100%). Intrinsic ≈ 52, Deck ≈ 55, Meta = provisional. Modifiers: Archetype-specific lock (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks known, combos unknown)

Strengths

  • Clean recursion engine in Battlewasp decks; 96.8% of sample decks pair it with Battlewasp core monsters (Sting, Arbalest, Twinbow, Pin, Ballista).
  • High deckbuilding efficiency: integrates into Battlewasp, Beetrooper, Ragnaraika, and generic Insect decks without garnet or brick risk.
  • Dual-effect flexibility: recursion refuels the combo line, and GY banish → protection shields a board piece for one turn.
  • Proven accessibility: 31-deck sample with 1.81 avg copies and consistent inclusion across 8 archetypes indicates reliable routing into play patterns.

Weaknesses

  • Zero opponent interaction: recursion and protection are entirely self-beneficial; no disruption, removal, or negation for the opponent.
  • Turn-delayed utility: activated effects are reactive and turn-2+ plays; not a turn-1 starter or early-game solution.
  • Battlewasp-locked primary effect severely limits generic portability; only the protection effect works across all Insect types.
  • Minimal material utility: Spell type cannot become Synchro/Fusion/Xyz/Link material; no inherent value when effect is negated.
  • No combo evidence: without recorded boards, the exact power of the recursion line is inferred from text, not empirically verified.

Counters / choke points

  • Ash Blossom & Joyous Spring: negates the Special Summon effect on activation.
  • Infinite Impermanence or Fiendish Chain: blanks the card or its intended target.
  • Enemy hand-traps responding to GY activity (Lantern, Destrudo) can strip the GY before Revival Swarm's secondary effect activates.

Best use

Mid-game recursion and protection suite; refuels combo lines after bodies are removed.. Decks: Battlewasp, Beetrooper, Ragnaraika, Insect synergy.

Evidence & gaps

  • Verified: Revival Swarm card text is complete: primary effect Special Summons 1 Battlewasp from GY; secondary effect banishes from GY to grant 1 Insect 1-turn indestructibility.; Archetype: Battlewasp.; Appears in 31 recent decks across 4 formats (TCG, OCG, MasterDuel, DuelLinks).; No banlist restriction supplied; assumed 3 copies (unlimited).; Spell Card type confirmed; cannot be used as monster material.
  • Observed: 35.5% of sample decks are Battlewasp, 29.1% are Beetrooper, 12.9% are Ragnaraika, 16.1% are generic Insect.; 1.81 average copies per deck; distribution: 1 copy (42%), 2 copies (35%), 3 copies (23%).; 67.7% of sample decks are Combo gameplay type, 25.8% are Control.; 96.8% of decks run Battlewasp - Sting the Poison and Battlewasp - Arbalest the Rapidfire; consistent core synergy.; Card consistently played across 3+ years (2022-10-23 to 2026-05-31).
  • Inferred: Primary role is Recovery/Recursion: the main effect recycles a fallen Battlewasp, extending combo plays mid-line.; Secondary role is Resilience/Protection: the GY banish effect grants 1-turn shield to any Insect, a defensive utility.; Revival Swarm requires GY setup to activate; it is not a turn-1 live starter.; Combo conversion estimated as 1-2 additional summons via the recycled Battlewasp's effects, inferred from text structure.; Archetype-specific lock (Battlewasp-only for primary effect) limits generic portability; secondary effect works on any Insect.; GenericUtility estimated at ~60 from portability across 8 archetypes, moderated by Battlewasp-locked primary.; DeckSynergy estimated at ~62 from high partner overlap and consistent inclusion.
  • Data gaps: No combos supplied: combo conversion is entirely text-inferred; no empirical data on how many summons the recursion enables. No guides supplied: no human strategic context on optimal timing or metagame role. No banlist token: assumed 3 copies (unlimited). No usage statistics (StatisticsCard): archetype inclusion % inferred from the 31-deck sample alone. No combo power indices: deck resilience and combo centrality estimated from copy distributions.











https://metaduelist.com/
Top